![]() I tend to keep mine at 650 or so (~2 hexes), that seems to give me the extra time needed to notice aircraft before they're already in firing range of bursters. "haaalp, I'm floating on a tiny island in space" "where's the door?"Īt any rate, the ingame render distance slider now goes down to 500m. You also could help since PCSX2 has no active dynarec developers. For the GPU, they have to be staged into a texture cache, which needs to be notified of any texture updates somehow or another. But I've personally tested 5m render distance before and it worked just fine without extra zeroes in front. Main reason why PCSX2 software rendering is better is because software mode is coherent automatically, since it can use the textures directly out of memory. GSdx in software rendering can use extra processing threads / cores for a moderate speedup. A while back there was a short period of time where the game forced you to 1000 if you had it below that value. It isnt working with every game but most titles will be fine. (Note, These have to be written as 0600 to go below 1000,) ”If they need to be written as 0600, then that's a new change. IE: With render distance 600, basically EVERYTHING in those 600 meters displays, but when I had it at 900 meters, I would occasionally get people vanishing, and lag decreased after I cut my render distance down. Contrary to what many people say,) you may be able to force the game to display more relevant things. ![]() ↑ “ If you reduce the render distance, (The game wont render enemies past your maxiumum render distance. I mean who would need render distance fixes if they can have a patch that adds a new set of shotguns? Would you? Like ammo towers, radar dishes, enemy projectiles and rockets AND THE FRIGGIN ENEMY. It's their way of reducing server costs by just not sending you stuff you could be interested in. Can anyone point me to the line, and also what value to put in it (I think it was 0 for the maximum.) ini to increase render distance past that of what if available in the options menu. I remember in tech test/beta there was an option to change in the. Most of the time I get missle lock or die before I even see anyone on my screen. I need to get within probably 40-50m of someone before they load on my screen, which results in my needing to fly over the battle multiple times before I get a sense of where anyone is at. Pcsx2 Mgs2 Settings Full Sunshaft Lighting Metal Gear SoIid 2: Substance Ps2 is the updated version of Sons of. hardware mode will be ok for the rest of the game. ↑ “ I've been having problems rendering infantry, and even vehicles, at reasonable distances while in the air. if you are talking about the tanker part, best is to use software mode + 3 extra rendering threads.
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