The terrain tool-which both lets you “suck up” terrain and resources and spit it back out to shape the terrain-is a marvelous design that never ceases to be fun to use. From a mechanical standpoint, it’s a bit shallow, and players looking for some sort of deep endgame will be disappointed.īut the process is wonderful. You can use Astroneer’s terrain-shaping tools to create all sorts of wonders, but it’s more fine-grained (and thus more complex) than Minecraft, and because it lacks Minecraft’s roaming monsters, there’s no need to ‘build shelter.’ Instead, Astroneer’s loop is just explore, collect, craft. ![]() ![]() Even the player emotes are adorable.Īt root, Astroneer is very much built in the Minecraft mold, except that there’s less focus on building. My first instinct when writing about Astroneer is to string together a bunch of synonyms for “lovely.” The game’s distinctive voxel-art style is playful and welcoming, so much that my co-op partner spends much of the game just taking screenshots. ♥ marks it as one of my favorites of the year. √ means I played the game to completion (only applicable to single-player games or games with a fixed ending, of course). I hope this is a useful guide for your gaming! Legend I’ve continued in the “short notes” format, with some not-so-short notes thrown in for good measure. ![]() For the eighth year in a row, I’m publishing a roundup of every game I played in the past year.
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